Baldur's Gate 3 Codexery

Dominate Monster

Shatter the mind and command the body with absolute authority.

Dominate Monster is a high-level enchantment spell that allows a caster to seize total control over a creature's mind and body. It represents one of the most potent forms of mental manipulation available, effectively turning an enemy into a loyal servant or forcing them to attack their own allies. In the context of Baldur's Gate 3, this spell serves as a dramatic turning point in combat encounters, capable of neutralizing powerful threats without dealing direct damage. It is often sought after by players looking to bend the battlefield to their will, though its use carries significant ethical weight and can provoke strong reactions from companions who value free will.

Spell Level
5th
School of Magic
Enchantment
Casting Time
1 Action
Range
60 feet
Duration
Concentration, up to 1 minute

Lore & Background

The magic of domination taps into the deepest vulnerabilities of a creature's psyche, overriding their natural instincts and personal desires. In the Forgotten Realms, this spell is often associated with powerful archmages and evil entities who seek to build armies of unwilling thralls rather than fighting alone. The sensation for the victim is often described as a crushing weight pressing against their thoughts, silencing their inner voice until only the caster's commands remain. While effective, the use of Dominate Monster is controversial among the faithful and the moral guardians of Faerûn. Many view it as an abomination that strips a sentient being of its soul's autonomy, treating them merely as a tool to be wielded. In the shadowy history of Baldur's Gate, such magic has been used by tyrants to control city guards and by cultists to force devout paladins into committing acts against their own oaths.

In Their Own Story

The air in the ruined temple grew heavy with static as Elara raised her hand, her eyes glowing with violet light. Before her stood a massive Owlbear, its fur matted with blood, roaring a challenge that shook the dust from the ceiling. She did not raise a shield or draw a blade; instead, she whispered the ancient syllables of domination. The beast's roar cut short, replaced by a confused whimper as its eyes glazed over, the wild fury instantly extinguished. Slowly, the great predator turned its massive head toward Elara, bowing its head in submission, ready to obey any command.

Reader's Guide

Dominate Monster is a Level 5 Enchantment spell that requires concentration for up to one minute. It targets a creature with an Intelligence of 10 or less; creatures with higher intelligence must make a Wisdom saving throw to resist the effect. Upon casting, the target becomes charmed and under your control until the end of your next turn. While dominated, you can mentally command the creature on each of your turns, dictating its actions as if it were an ally. This is strategically invaluable for turning high-level enemies against their own party or using a powerful beast to block enemy movement. Acquisition varies by class: Wizards find it in their spellbook at level 9, while Sorcerers and Bards learn it naturally as they progress. It is also available through certain magical scrolls found in the game world. Players should note that breaking concentration on this spell immediately ends its effect, making it risky to use against enemies capable of high damage or dispelling magic.

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